Fuck Fallout Fans

August 3rd, 2008 by dragonmaw

Don’t you just love that nice alliteration? But the crassness and vulgarity of this article’s title captures the essence of it perfectly. Sometimes when a series moves forward, the hardcore fans bitch and moan because the game isn’t exactly like it was before. Fuck Fallout fans. Fuck them so hard.

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Some RPGs Go Best with a Long Car Ride and Dinner from Denny’s

July 31st, 2008 by elegnaim

Denny’s in Ohio.I don’t care what everyone else says. Akitoshi Kawazu is a genius. He work’s with an indie gamer mindset—unafraid of experimentation and rejection, and just making whatever game he feels like making at that moment. So, I’d like to talk for a little bit about the first SaGa game I played—Final Fantasy Legend 2.

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Eegra’s First Annual Game Makin’ Shindig wraps up

July 30th, 2008 by dragonmaw

Nothing like a good indie competition to get my blood boiling.  The folks over at Eegra (which is one of the best gaming humor sites on the web) recently hosted an indie game competition, giving out some sweet cash prizes to all who participated.  Some of the entries showed promise but fell flat (Color Wars) and some were downright outstanding (Go Beryllium!).  I’ll be sharing my favorites soon enough, but if you just can’t wait, here’s the original article, and both Tim W’s and Derek Yu’s take on the winners.

Digital Devil Saga: Cannibalism Can Be Fun!

July 29th, 2008 by dragonmaw

 

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Another Atlus game in the Shin Megami Tensei series (and spinoffs), Digital Devil Saga is bizarre. I don’t mean the regular kind of bizarre, which is what Persona 3 or Final Fantasy X might fall under. Digital Devil Saga is downright creepy in its employment of the surreal, creepy, and extraordinary elements of its plot. Perhaps the biggest element of this insane aesthetic is in the fact that you consume your defeated enemies. Not only that, but the enemies you defeat used to be human. So, in essence, Digital Devil Saga is about cannibalism.

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Dishwasher update from Ska Software

July 27th, 2008 by dragonmaw

Just some indie news, since I happen to be a HUGE independent game junkie. James Silva (who did Survival Crisis Z, which I happen to like so much) is gradually getting closer to the completion of his next project, an XNA game called The Dishwasher: Dead Samurai. He’s posted a status update on his developer blog, and it has some interesting things on it. For example, there will be a ranked story mode that is about equal to the hardest difficulty. There’s also going to be 3-play co-op in unranked story mode. Sweet.  Check his post for his complete status update. I’m no uncouth enough to post the whole thing verbatim!

The Magic of Teen Suicide in Persona 3

July 27th, 2008 by dragonmaw

To put this into context, I tend to go through phases when playing videogames. It normally goes along the lines of first-person shooter, American RPG, Japanese RPG, Strategy RPG, Turn-based Strategy, Real-time strategy, and then repeat at FPS. This is just how I function as a gamer. There’s individual games within those genres that I always play, and there’s some genres that are always good to play at any time. For example, I always play shoot-’em-ups. I always play Team Fortress 2. And when it comes to Japanese RPGs, I always play Persona 3.

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In Which Ian Reminisces, Non-sequiturily.

July 26th, 2008 by Ian Keith

RKA boxThis is amazing. Where did this game come from? What happened to my platformers?

We’ve just dug up an old Genesis game from 1993 that I wish I’d knew existed way back then. Hell, I wish I’d had faith in the Genesis back then. I was an old Nintendo-tard for so long, it’s amazing. Now, I look back and almost feel ashamed I wasn’t more a part of Sega’s console years.

The game we’ve found is called “Rocket Knight Adventures”. It stars a possum – a POSSUM, damnit – that flies around with a jetpack and goggles, has a sword, and hangs from things by his tail. This game is absurd, how detailed it is. I didn’t get very far in the game (my first attempt, I ventured through to stage 2, and died in the mining cart section) and yet I was still laughing and pointing out various things. I’d already hung by my tail in the background of a stage, put goggles on to fly a jetpack at a robotic water dragon, fought a spinning pig tank in a river, and ricocheted off walls inside a burning castle. In two incredibly difficult, but still grippingly fun stages.

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Taking Over The City: Consequences in Survival Crisis Z

July 24th, 2008 by dragonmaw

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There’s just something that draws me in about Survival Crisis Z. I can’t quite place what it is, because there’s so many amazing aspects behind the game. I guess the biggest thing that compels me to play it would have to be the persistence of my character’s progress, even if the random generation removes the emotional attachment I have to the characters and the persistence isn’t really true persistence. The only person I really care for is myself, since eventually my party comes back and just leaving and reentering buildings respawns the characters. It’s a sort of let down, but I can understand why.

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On Pokemon Mystery Dungeon 2

July 15th, 2008 by TheBigL1

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One of the more interesting Pokemon spin-offs, there were actually two Pokemon Mystery Dungeon games before the two I’m focusing on in this article; Red Rescue Team on the GBA, and Blue Rescue Team on the DS. The second pair, both DS games, are Explorers of Time and Explorers of Darkness (sometimes collectively called Mystery Dungeon 2 since they’re the second set). Please note, I never played the first two, mainly because I had no idea what sort of games they were.

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In Which Ian Starts Off On the Wrong Foot

June 1st, 2008 by Ian Keith

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I guess it’d be a little sacrilege for my first article to be written while I’m not even gaming — what better way to start on a gaming blog? That’s because I just can’t bring myself to decide. There’s so many options lately that I’m having trouble bringing myself one way or another. I am noticing a large, somewhat disturbing trend, though — most of the games I’m seeing (especially so on Nintendo’s consoles, since my household is predominantly such) are sequels. Same game, updated for a new character, system, or whatnot.

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