Archive for 2008
Sunday, November 30th, 2008

In the last decade video games have gone from being something nerds did instead of meeting the opposite sex to that thing almost all people do instead of meeting the opposite sex. While video games have become possibly the largest entertainment industry in history, they have also gained some of the most sickly parasites of all. I speak, of course, about hack critics. While you are playing a game to enjoy it’s deep mechanics, gorgeous art, or complete lack of either, your critic counterpart is busy picking big words from a thesaurus so he can shit on your favorite new title. The OBRR is the line in the sand, and I stand on one side armed with poor grammar and crude language. Watch where you step.
Let’s start this off with the most obvious fart-sniffer on the whole goddamn Internet
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Tags: 3ps, action rpg, company-bethesda, company-ea, dystopian future, fps, game journalism, karma, octagon, PC, pcrpg, ps3, rpg, sci-fi, shooter, single player, survival horror, western rpg, windows, xbox360
Posted in Action, Adventure, Musings | No Comments »
Sunday, August 3rd, 2008
Don’t you just love that nice alliteration? But the crassness and vulgarity of this article’s title captures the essence of it perfectly. Sometimes when a series moves forward, the hardcore fans bitch and moan because the game isn’t exactly like it was before. Fuck Fallout fans. Fuck them so hard.
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Tags: action rpg, company-bethesda, dragonmaw, dystopian future, evolution of a series, fanboys, fps, karma, PC, pcrpg, ps3, rpg, sci-fi, shooter, single player, western rpg, windows, xbox360
Posted in Action, Adventure, Musings | 2 Comments »
Thursday, July 31st, 2008
I don’t care what everyone else says. Akitoshi Kawazu is a genius. He work’s with an indie gamer mindset—unafraid of experimentation and rejection, and just making whatever game he feels like making at that moment. So, I’d like to talk for a little bit about the first SaGa game I played—Final Fantasy Legend 2.
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Tags: company-square, company-squareenix, crpg, elegnaim, gameboy, jrpg, nintendo DS, single player
Posted in Adventure, Musings | 1 Comment »
Wednesday, July 30th, 2008

Nothing like a good indie competition to get my blood boiling. The folks over at Eegra (which is one of the best gaming humor sites on the web) recently hosted an indie game competition, giving out some sweet cash prizes to all who participated. Some of the entries showed promise but fell flat (Color Wars) and some were downright outstanding (Go Beryllium!). I’ll be sharing my favorites soon enough, but if you just can’t wait, here’s the original article, and both Tim W’s and Derek Yu’s take on the winners.
Tags: eegra.com, indie showcases and competitions
Posted in Indie Games, News | No Comments »
Tuesday, July 29th, 2008

Another Atlus game in the Shin Megami Tensei series (and spinoffs), Digital Devil Saga is bizarre. I don’t mean the regular kind of bizarre, which is what Persona 3 or Final Fantasy X might fall under. Digital Devil Saga is downright creepy in its employment of the surreal, creepy, and extraordinary elements of its plot. Perhaps the biggest element of this insane aesthetic is in the fact that you consume your defeated enemies. Not only that, but the enemies you defeat used to be human. So, in essence, Digital Devil Saga is about cannibalism.
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Tags: company-atlus, crpg, dragonmaw, jrpg, ps2, rpg, single player
Posted in Adventure | 1 Comment »
Sunday, July 27th, 2008

Just some indie news, since I happen to be a HUGE independent game junkie. James Silva (who did Survival Crisis Z, which I happen to like so much) is gradually getting closer to the completion of his next project, an XNA game called The Dishwasher: Dead Samurai. He’s posted a status update on his developer blog, and it has some interesting things on it. For example, there will be a ranked story mode that is about equal to the hardest difficulty. There’s also going to be 3-play co-op in unranked story mode. Sweet. Check his post for his complete status update. I’m no uncouth enough to post the whole thing verbatim!
Tags: company-skastudios, dragonmaw, great aesthetics
Posted in Indie Games, News | No Comments »
Sunday, July 27th, 2008

To put this into context, I tend to go through phases when playing videogames. It normally goes along the lines of first-person shooter, American RPG, Japanese RPG, Strategy RPG, Turn-based Strategy, Real-time strategy, and then repeat at FPS. This is just how I function as a gamer. There’s individual games within those genres that I always play, and there’s some genres that are always good to play at any time. For example, I always play shoot-’em-ups. I always play Team Fortress 2. And when it comes to Japanese RPGs, I always play Persona 3.
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Tags: company-atlus, crpg, dragonmaw, ps2, psp, reviews-buy, rpg, single player
Posted in Adventure, Reviews | 4 Comments »
Thursday, July 24th, 2008

There’s just something that draws me in about Survival Crisis Z. I can’t quite place what it is, because there’s so many amazing aspects behind the game. I guess the biggest thing that compels me to play it would have to be the persistence of my character’s progress, even if the random generation removes the emotional attachment I have to the characters and the persistence isn’t really true persistence. The only person I really care for is myself, since eventually my party comes back and just leaving and reentering buildings respawns the characters. It’s a sort of let down, but I can understand why.
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Tags: arcade, company-skastudios, dragonmaw, freeware, PC, sandbox, single player, survival horror, windows
Posted in Action, Indie Games, Musings | 1 Comment »
Tuesday, July 15th, 2008

One of the more interesting Pokemon spin-offs, there were actually two Pokemon Mystery Dungeon games before the two I’m focusing on in this article; Red Rescue Team on the GBA, and Blue Rescue Team on the DS. The second pair, both DS games, are Explorers of Time and Explorers of Darkness (sometimes collectively called Mystery Dungeon 2 since they’re the second set). Please note, I never played the first two, mainly because I had no idea what sort of games they were.
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Tags: company-chunsoft, company-nintendo, dungeon crawler, jrpg, nintendo DS, procedural generation, reviews-buy, rpg, single player, tactical rpg, thebigl1
Posted in Adventure, Reviews | 2 Comments »
Friday, April 11th, 2008
A demonstration video I made yesterday using the magic of debugging. Shows Hibachi’s bullet patterns. All I have to say about it is holy shit.
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Tags: arcade-genre, arcade-platform, bullet hell\danmaku, company-atlus, company-cave, dragonmaw, multiplayer-cooperative, posts with video, PS1, sega saturn, series-donpachi, shmup, single player
Posted in Action, Musings | No Comments »