Archive for the ‘Indie Games’ Category

YouTube Round-Up: February 13, 2010

Saturday, February 13th, 2010

Welcome to the YouTube Round-Up, where contributors and editors of NFOpocalypse share their gaming videos and favorites. Have a suggestion for a video that should be featured here? Leave a comment!

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Eegra’s First Annual Game Makin’ Shindig wraps up

Wednesday, July 30th, 2008

Nothing like a good indie competition to get my blood boiling.  The folks over at Eegra (which is one of the best gaming humor sites on the web) recently hosted an indie game competition, giving out some sweet cash prizes to all who participated.  Some of the entries showed promise but fell flat (Color Wars) and some were downright outstanding (Go Beryllium!).  I’ll be sharing my favorites soon enough, but if you just can’t wait, here’s the original article, and both Tim W’s and Derek Yu’s take on the winners.

Dishwasher update from Ska Software

Sunday, July 27th, 2008

Just some indie news, since I happen to be a HUGE independent game junkie. James Silva (who did Survival Crisis Z, which I happen to like so much) is gradually getting closer to the completion of his next project, an XNA game called The Dishwasher: Dead Samurai. He’s posted a status update on his developer blog, and it has some interesting things on it. For example, there will be a ranked story mode that is about equal to the hardest difficulty. There’s also going to be 3-play co-op in unranked story mode. Sweet.  Check his post for his complete status update. I’m no uncouth enough to post the whole thing verbatim!

Taking Over The City: Consequences in Survival Crisis Z

Thursday, July 24th, 2008

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There’s just something that draws me in about Survival Crisis Z. I can’t quite place what it is, because there’s so many amazing aspects behind the game. I guess the biggest thing that compels me to play it would have to be the persistence of my character’s progress, even if the random generation removes the emotional attachment I have to the characters and the persistence isn’t really true persistence. The only person I really care for is myself, since eventually my party comes back and just leaving and reentering buildings respawns the characters. It’s a sort of let down, but I can understand why.

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