Wars in 4X Strategy Games Don’t Make Any Sense
Tuesday, January 6th, 2009Okay, let’s put aside the fact that war doesn’t really make much sense in real life. We’re talking about games, here. This is a gaming blog.
I’m not a historian by any means, but I don’t think I need to be one to tell that something’s a bit off when one of the CPU-controlled players, with whom I’ve had very little contact, declares war on me even though I’m not controlling an important resource, blocking some strategic position, or otherwise being much of a threat. Potentially, I could turn this into a long rant on why AI in 4X games can be so lacking, but I don’t think that’s the actual problem, here.
