Posts Tagged ‘shmup’

YouTube Round-Up: February 13, 2010

Saturday, February 13th, 2010

Welcome to the YouTube Round-Up, where contributors and editors of NFOpocalypse share their gaming videos and favorites. Have a suggestion for a video that should be featured here? Leave a comment!

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DoDonPachi’s True Last Boss

Friday, April 11th, 2008

A demonstration video I made yesterday using the magic of debugging. Shows Hibachi’s bullet patterns. All I have to say about it is holy shit.

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Let’s Play! Donpachi - Attempt 3

Monday, March 24th, 2008

Donpachi Logo

Divided into two parts because YouTube sucks and has a 10 minute limit. More of the same. This time I make it to the level 3 boss!

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Let’s Play! Donpachi - Attempt 2

Tuesday, March 18th, 2008

Donpachi Logo

The second in my series of Let’s Play! Donpachi. I get a little farther, but still no luck. This is going to be a very long road. Video after the break.

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Let’s Play! Donpachi - Attempt 1

Saturday, March 15th, 2008

Donpachi Logo

Donpachi is a danmaku shmup, also known as a bullet hell or curtain fire shooter. It’s hard (compared to other shooters) but very rewarding. This Let’s Play series is obviously on it.

A Let’s Play! is a sort of walkthrough where instead of guiding the player, the leader plays the game and offers commentary or simply shows the game. In my case, I wanted to both chronicle my attempts to beat Donpachi on a single credit, and to showcase some excellent music.

This first attempt is set to Won’t Get Fooled Again by The Who. Video is behind the break. Hope you enjoy!

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Contra 4 Musings

Friday, March 14th, 2008

Contra 4 Logo

Hopefully the portion of the gaming populace that will at some point read this is familiar with Contra 4. Just in case you’re not, here’s a summary (skip this if you’ve already played it).

Contra 4 for the DS is (as of this writing) the latest 2D release of the Contra series, Konami’s classic chronicle of run-and-gun action where everything that moves can kill you just by touching you. It was designed with a very similar engine to Contra 3: The Alien Wars, as it incorporates the same weapon-switching move, but it also throws together a lot of elements from the whole series.

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Review: Triggerheart Exelica (XBLA)

Tuesday, March 11th, 2008

Triggerheart Banner

If somebody came up and told me that there was a game that combined my love of hammer throwing and danmaku shmups, I would vibrate with glee and pay that person exorbitant amounts of cold, hard cash. Well, in actuality, that’s not true. I’d laugh at them, tell them that hammer throwing is boring, and that no danmaku can eclipse Giga Wing, Touhou, or Ikaruga. And I was right.

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